
The directory and name of the finished model. For static props, put the origin somewhere that enables easily aligning the prop.

The model's origin point defines how it is lit and is how the prop is positioned in a map. The position of this entity's center in the world. The name that other entities refer to this entity by. There are number of important properties to the propper_model entity:

To use Propper, open the map in Hammer and then turn some brushes into a propper_model entity. Note: The custom folders may need to be created in * c:\propsource\USERNAME\Your_Custom_Model_Folders_Here * in order for Propper to work.
